Working with Units and Standards in Solid Edge

For those of you outside of the US, Monday was Labor Day, which kind of demarks the end of summer. So my usual Monday-Wednesday-Friday schedule has been disrupted a little. I’ll be back on track next……

Multi-Body Modeling Part 3: How to Make Multiple Bodies

Making multiple bodies in a single part is easy. Here are a few methods for doing it:

Disjoint Solids

When you create solid regions that don’t touch one another, these are calle……

Multi-Bodies, Part 2: Managing and Manipulating

In the last post we talked about what kinds of things multi-body modeling (MBM) might be good for, on the conceptual level. In this post I want to talk more about some MBM facts – capabilities and to……

Why Do We Need Multi-Body Modeling?

 
This is going to be a series of blog posts covering the topic of multi-body modeling (let’s call it MBM) in Solid Edge. It has taken me a while to get my head around this topic because it is……

What is the Best Way to Use Synchronous Technology

With this blog post, I’m really aiming at three audiences: 1) long-time Solid Edge users who are comfortable with traditional history-based modeling and haven’t yet incorporated Synchronous methods, ……

Helical Features

Machine design has long been Solid Edge’s strength. Machine design is usually about parts with square corners and flat sides. Sheet metal part, machined plate parts, and turned components along with ……