With this blog post, I’m really aiming at three audiences: 1) long-time Solid Edge users who are comfortable with traditional history-based modeling and haven’t yet incorporated Synchronous methods, …
Most of us are in the business of making things and all of us want our products to reflect the hard work we’ve put into them. With ST6 and the new KeyShot plugin you can now make beautiful rend…
In June at Solid Edge University, I went to a session led by a guy named Dick Gebhard that dealt with Solid Edge best practices and a number of other ideas. Evan Yares has written a few articles …
The propeller image in the teaser for this article is just a teaser for something you’re going to see later on from someone else. I’m gaining experience with the new and old features in Solid Edge by…
Who says there’s no such thing as a free lunch? Sign up for the free one-day seminar, and you get the lunch with a whole lot more!
If you couldn’t make it to Solid Edge University, or you …
There have been a fair number of questions about when Solid Edge ST6 would be announced. I’m just getting on the distriburion lists around here, and although this news is a week old, some of you may …
Spline Control
Splines are an integral tool when it comes to swoopy product design. For many users who are accustomed to more prismatic designs, splines can be a frighteningly uncontrolled…
In order to talk about Hole and Pattern Recognition, I have to first talk about Hole features, and we might as well pick up Threads along the way. You can find the Hole icon on the Ribbon on the Soli…
A couple of years ago in a different life I wrote a blog article about patterns in Solid Edge (ST4, I think). It was brutal. Sketching as a part of the pattern baffled me.
Now in ST6 they …